![]() ![]() Step 11:Ĭopy the p8173_ownbgs file into this folder. Return to the root of the SNES Classic once more. This will be the writable version of the borders. Once you’re in that folder, copy the entire “backgrounds” folder into that folder. Now you need to navigate to /var/lib/hakchi/rootfs/usr/share/ . Once that is complete, go back to the root of the SNES Classic. Navigate to /user/share/ and copy the “backgrounds” folder onto your PC. Once you’re connecting, you’ll see all of the folders in the root. Now, in the FTP program, type in 127.0.0.1 for the host, the port is 1021, the username is root and the password is clover. You need to use an independent FTP program. To clarify, you cannot use the “Open FTP client” option because that’s a read-only function. Make certain that FTP Server is check-marked, if not, do so. Start hakchi 2.2x and go up to the Tools option at the top of the program. Remember where you save it, you’ll need it for later. FileZilla is a free and easy to use FTP program and is what I used for the mod that we’re talking about today. Lastly, this tutorial also assumes that you know how to use an FTP program. In either regard, there is a new version of hakchi out which is 2.21d, head on over to Cluster_M’s github to find it. But if you’re familiar already with most of the ins and outs of hakchi 2.20, that’s great. To that end, I recommend that you read our step by step tutorials over adding more SNES games and/or putting RetroArch on your device first. You’re going to hit the ground running if this is your starting point. One thing to note, you should definitely already know how to be improving your Super Nintendo Classic before ever really attempting to do the custom borders. I also let you know how to edit your own if you’re an artist extrodinaire! Let’s begin! You can find more information about that at the bottom of this article. You’ll find that NeoGaf already has users on their site dedicated to crafting some really great border content. I’ve poured over the steps to adding custom borders to your Super Nintendo/Super Famicom and made them as easy to follow and understand as possible. ![]() Didn't work.Today I’ve got a nice little how-to for you all who want to get the most out of your SNES Classic. I tried at first to flash the original kernel with hakchi 2.21f and then just flashing the new kernel of hakchi CE. I don't think just installing it over the existing version will do it. And hopefully you're then all set for any future development since new tools and update will probably come for hakchi CE. Like I said, it's basically starting from scratch but at least you're not losing the work you put into your games collection and save games. Do all the rest (Retroarch, custom folders, whatever). Synchronize your games using hakchi CE.ħ. Do a factory reset from within the SNES Mini while using the original kernel.Ħ. ![]() Uninstall the old custom kernel and flash your original kernel.Ĥ. Just copy your original kernel dump, snes_games and folder art from the hakchi 2.21f directory to the new hakchi CE directory.ģ. If I can ever find a better scan I might remake this one.Ĭlick to shrink.I don't think just installing it over the existing version will do it. I actually really like the real art for Super Ultra Baseball 2's Japanese box, it's much more exciting to look at. There's an English fan translation for this game readily available. Having all three games on the Mini seems rather superfluous, IMO.Īgain, the source assets are terrible when viewed in the web browser but it looks good on the SNES Mini's UI. You can always play the Western version of Super Baseball Simulator 1.000, which has its own box, if you want the original cult classic. Since Super Ultra Baseball 1, the sequel to Super Baseball Simulator 1.000, is redundant thanks to the superior successor, I used art from that game's box, which was easier to find in a decent resolution, and I created a number '2' and an English subtitle for the logo. ![]() Super Ultra Baseball 2 is pretty much the pinnacle of the "Ultra League" series on SNES with its gorgeous new engine. There were several sequels in Japan that never came West and they all improved on the first SNES game, though some were merely iterations with licensed players. Super Baseball Simulator 1.000 has a cult following in the West because it allows you to play with Ultra League teams that have crazy power ups. I couldn't find ANY good scans of the art for Super Ultra Baseball 2. ![]()
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